THE SPIRAL GAME

CURRENT / G-01 / 0000 / Ω 00
quickstart / optimized loop
Keyboard: 1-8 pads 01-08, Q-I pads 09-16, O observes, Shift resolves.

Enter a query seed, play pads/MIDI/keyboard, press OBSERVE to inspect the charged field, then press / or RESOLVE to collapse an output. MASTER EXPORT sends the full state to your LLM loop.

Live Field Auto can run at musical intervals. Fast ticks breathe locally while network feeds refresh on safer cadences.

Core loop: The Spiral Game instigates and mediates the session. Copy the AI Seed, Group Sync, Lexicon, or Master Export into one or more LLMs. Ask each LLM to generate a RETURN PACKET. Paste those return packets back into the Spiral Game, then observe/resolve again. In this mode, the game becomes a mediator for a linked multi-LLM think tank, brainstorming engine, and symbolic scorekeeper.

External live data affects pitch only through cents. Manual randomizers may change notes, octaves, quarter-tones, presets, voicings, and effects.

MIDI: idle. Press MIDI IN. Notes 36–51 trigger pads. Click LEARN, then move a MIDI CC.
QUERY SEED
INTERPRETATION FIELD
RETURN PACKET
GROUP SYNC MARKER
GROUP SYNC PACKET
LENS / R01:N01
Ω / 00 / κ 0.00
NODE / G-01 / 0000
OPTIC FFT: off
live field input engine
Weather/Wind + Solar Breath + Air Texture + Seismic Events + Sky-Time + optional GWOSC. Pitch influence is cents-only.
LIVE FIELD: idle. Fast ticks breathe locally; network feeds refresh safely.
readout dashboard
Readouts above the pads.
CURRENT GLYPH
RUNTIME HUD
SESSION TRACE
Ω BYTECODE
EVENT BUS
GROUP SYNC CARD
No group sync generated yet.
Ω resonance runtime
Observe, mark, offer, seal, memory, operator history.
00
null-origin
κ 0.00
Ω MEMORY
Ω OPERATORS
group sync / collective identity
Generate, lock, copy, import, and synchronize group packets.
No group sync generated yet.
GROUP SCORE: no synchronized score yet.
Marker: none
No MIDI assignments yet.
touch performance grid
Harmony ON turns a pad into a chord. Each pad audio chain: oscillator/sample layer → PWM module → comb filter → crusher/delay/pan → master degradation bus.
CHARGE / NULL
PITCH / HARMONY
PAD GLYPH READOUT
SAMPLER BANK
Import one sample per pad, shape it, and mix it with the synth output. The live field can modulate sample level, rate, filter, and pan.
field controls
Sliders, exact values, MIDI learn.
tuning bank
Scale presets, master transpose, per-pad tuning.
MASTER TRANSPOSE0 / 0 / 0
ADSR envelope bank
Per-pad and master random ADSR.
effects bank / per-pad chain
First effects: Pulse Width Modulation module into Comb Filter module, then crusher/delay/stereo pan.
harmony voicing bank
Chord presets/text voicings with semitone, quarter-tone, cents transpose per pad.
master stereo effects bus
Final numbered bus chain: cassette, vinyl/turntable, CD glitch, mini cassette, then tube amp + spring reverb.
INTERPRETER PORTALGROUP SYNC PORTALOPERATOR INTERSECTION
offering box